Author Archive

Broken Circle is an unreleased rpg created by 7 Raven Studios. The game, which story was based on Nordic mythology, had a troubled development: publishers weren’t interested because it was too risky to cover the release costs for an unknown title that needed a big and expensive 256mbits cartridge.
By the time that the programmers managed [...]

Silent Hill 2 is the second installment in the Silent Hill survival horror series. The game was released in late 2001 on the Sony PlayStation 2 and was ported to the Microsoft Xbox later that year and PC the following year. The original European edition also included a second disc: a “Making-of” DVD video featuring [...]

Siren is a survival horror released by Sony for the PS2 in 2004. A special edition of the game was supposed to be released on 7th October of the same year, but it was suddenly canceled, probably because of the poor sales of the first version.
The special edition would have featured:

An easy mode
An new hint [...]

Even if Capcom had already planned an online version of Resident Evil in 2000, Outbreak (aka Network Biohazard) was officially announced only at E3 2002. This beta version was much more ambitious than the game that we got in the end: originally there were about 20 playable scenarios, some of which were completely removed, [...]

Robocop VS Terminator is a action game based on the mini-series of comic book with the same name that was released for all the main consoles between 1993 and 1994. A version for the Nintendo 8-bit was developed by Interplay but later canceled, because the system was considered commercially dead and probably also [...]

Necessary Force is a canceled action game that was in development at Midway Newcastle. The game was supposed to be open-ended, with the player that could have been able to choose how to approach the mission. Unfortunately, Midway Newcastle shut down in august 2009 and the project had to be shelved. A preview of an [...]


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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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